Unity introduces new fees for game devs based on revenue and game installs - eviltoast

Presumably Unity decided they had too many customers and needed to get rid of most of them. Not only is this an insane thing to charge developers for, there are all kinds of concerns like:

  • do pirated copies cost devs money?
  • couldn’t customers organize mass install retaliations to bleed a company dry over any fickle thing?
  • how are they tracking installs, and what does that mean for privacy?

This just seems stupid from where I sit.

  • ekky43@lemmy.dbzer0.com
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    1 year ago

    Yea, just got to that part. It also seems that they plan on keeping the previous subscriptions running while additionally leeching off successfully games.

    At least the free games don’t have to pay the penalty.