Running a player controlled godling - eviltoast

I’d like to give my party the ability to control an unstable godling in combat. Do you have any suggestions on how to make this fun?

I have four party members. I’m thinking that on the godlings turn, each party member will be able to declare a target enemy and an ability to activate. If more than half of the party members declare the same target, then the target is selected, ditto for the attack. If they fail to meet that bar, something random will happen to a random target (including the party).

They’ll probably be fighting 7ish clerics and cultists, and the godling will probably have two-ish attacks.

Edit: Any suggestions on how to make the control more fun for the players? I want a strong element of chaos, but more than half of the attacks should be controlled by the party.

Here’s the context: My party has gotten involved with an almost-extinct god that has been revived. It’s an unstable bundle of power that throws off random miracles. It has manifested a set of curse/boons for each party member. The godling had a portfolio of growth, but it’ll probably get rebirth/reincarnation.

  • 0x1C3B00DA@kbin.social
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    1 year ago

    Use a die to determine whose action the godling listens to. 1-4 could each be a player, the remaining numbers are a random action. Pick whichever die gives the right balance you want. A d6 sounds right to me so there’s a 1/3 chance of random shenanigans

    • Jaccident@lemm.ee
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      1 year ago

      This is a lovely bit of business.

      I would add that perhaps OP should have the players jot down their plans in secret, call it listening to their heart or some such, because it will minimise metagaming.

      Alternatively, think of it a bit like Q’s Son in voyager. Basically a god but also a pugnacious wee shite who you have to sorta trick into doing the right thing.