Diablo 1 and 2 devs secure $4.5 million for a new ARPG: 'We're going back to what made those early Diablo games feel so awesome but taking them in some cool, fresh directions' - eviltoast
  • grrgyle@slrpnk.net
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    23 hours ago

    A Butcher that stalked you from the shadows like a kobold would be terrifying

    • ddh@lemmy.sdf.org
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      13 hours ago

      Diablo had great lighting effects. In the catacombs you’d see a flash of movement in the dark, before being attacked by a goat demon who had used the darkness to get around behind you. The later instalments in the series made enemies much more visible, and lost something for it.

      • grrgyle@slrpnk.net
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        4 hours ago

        Yes! I was trying to explain this at a PoE 2 launch party but no one got it. I know Diablo is likely dated in a lot of ways, but unlike with other entries, I remember actually getting scared while playing it. Like it actually felt like overcoming an ordeal.