What games had easy soft locks that prevented you from either progressing or getting a true ending? - eviltoast

The thought came to mind after reading a recent post about Baldurs Gate 3 here but it reminded me of the Japense only PSX game Mizzurna Falls where if you don’t perform a certain action early in the game you are prevented from getting a true ending. While this might not be a traditional soft lock because you can still progress to a point it made me wonder none the less.

I understand BG3 might be a hard lock because the game abruptly comes to a close I am not going to get into the semantics. The only other soft locks I can think of are with Pokemon.


Shout out to the fan translation of Mizzurna Falls. An article on the ROMHacking.net website can be found here.

  • boringbisexual@lib.lgbt
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    1 year ago

    In the same vein: the games in the Hugo trilogy had several fail states… each. Trying to cross a bridge? Oop, you’ve bumped against the wonky hitbox and dropped the matches you need near the river. They’re wet now and completely unusable.

    • Hasherm0n@lemmy.world
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      1 year ago

      Maniac Mansion was the first that came to mind for me. You select a party from a number of characters at the beginning, but unless you pick the exact right party, you’ll never be able to finish the game.

      • Shizrak@sh.itjust.works
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        1 year ago

        Whoa there, all of the parties have a viable path to complete Maniac Mansion. It’s just much easier if you take a musician.