COVID And Working From Home Made Starfield Development "Very, Very Slow," Todd Howard Says - eviltoast
  • El Barto@lemmy.world
    link
    fedilink
    English
    arrow-up
    4
    arrow-down
    1
    ·
    1 year ago

    I can side with what you’re saying, but I don’t understand how forgetting something in the name of profit in other industries has anything to do with the pace of game development.

    • ConsistentAlgae@reddthat.com
      link
      fedilink
      English
      arrow-up
      0
      arrow-down
      1
      ·
      1 year ago

      It fails downwards. And I know that doesn’t make sense but when you push something through as fast as possible everything below it falters.

      QA is garbage, QC is garbage, development becomes garbage because of those fast timelines because something has to be cut. You can’t do everything you need to do with shorter timelines - and that’s where it becomes “in the name of profit”.

      • El Barto@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 year ago

        You’re describing the state of application/game development, yes.

        But again, what was that rant involving other industries about?

        • ConsistentAlgae@reddthat.com
          link
          fedilink
          English
          arrow-up
          1
          ·
          edit-2
          1 year ago

          Just that it’s fairly similar across other industries. It’s a pretty common thread in most industries when people try to force things through without planning properly.

          Also I wasn’t ranting about other industries, just making a note that it occurs everywhere. Profit for profit sake has made a lot of industries worse, including the gaming industry.

          Edit: do you think QA/QC and development work only occurs in the gaming industry?