If this is true, it means the game is designed around a UMA architecture, i.e. xbox. Nobody in their right mind tries to map more than 256MB of CPU memory concurrently for a single frame. Either that or the engine is completely shit at resource streaming (also characteristic of console-first games), and so is relying on the OS to demand-page random resources as needed.
If this is true, it means the game is designed around a UMA architecture, i.e. xbox. Nobody in their right mind tries to map more than 256MB of CPU memory concurrently for a single frame. Either that or the engine is completely shit at resource streaming (also characteristic of console-first games), and so is relying on the OS to demand-page random resources as needed.