Open source community figures out problems with performance in Starfield - eviltoast

According to Hans-Kristian Arntzen, a prominent open-source developer working on Vkd3d, a DirectX 12 to Vulkan translation layer, Starfield is not interacting properly with graphics card drivers.

  • pycorax@lemmy.world
    link
    fedilink
    English
    arrow-up
    9
    ·
    1 year ago

    A lot of posts like these also seem to imply that the open source community should somehow be less competent than these companies and are surprised that the open source community can fix these issues. But the open source community has a ton of very respectable and extremely smart developers, it shouldn’t be any surprise really.

    • wizardbeard@lemmy.dbzer0.com
      link
      fedilink
      English
      arrow-up
      2
      ·
      1 year ago

      To be even more direct: there’s a huge overlap between the circles of “works in software dev” and “contributes to open source projects”.

      I really try to do different things at home than work, but I’ve definitely contributed fixes to game mods (why do so many modders fail to do null checks before trying to interact with short lived shit like projectiles?) and open source software I’ve needed to do stuff.