Will Larian release the BG3 toolkit to allow us to make our own modules? - eviltoast

I remember back to the days of Neverwinter Nights 1 & 2 where there was a seperate program that allowed us to make our own adventures.

I looked into it and I can find only rumor and speculation when it comes to Larian releasing a similar module maker. Supposedly they released something similar for the same engine, but for a different game?

Do you folks think that we’ll get something similar for BG3?

  • TacticsConsort@yiffit.net
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    1 year ago

    I am actively working on completely disregarding the fact that something like this does not yet exist, mostly due to how bitter I am over the plot in the Wyrmway.

    I’m getting my god damn dragon adventure, by hook or by crook, and if I have to learn to mod and model from scratch, that’s what I’ll do. Currently on day 4 of… however many it will be.

    • popemichael@lemmy.sdf.orgOP
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      1 year ago

      I 100% agree with you.

      While I was lucid dreaming last night, I had a fantastic idea for a D&D adventure. I focused the whole of the rest of the lucid dream into developing the idea. I wrote it down ASAP the moment my eyelid hit a solar ray.

      I know that I could make it into a normal D&D game (and I still might), but it would be twice as fun if I created it as an adventure run by the BG3 engine. (BG3 does verticality a lot better than pen and paper IMO)

      Plus, in the BG3 engine / digital format, I can share it easily with my friends and the community.