Star Citizen players after giving Chris Roberts a month’s pay for a 400-meter Liberator-class carrier by Shitfuck Industries [Day 5] - eviltoast
  • abigscaryhobo@lemmy.world
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    23 days ago

    Can you actually give evidence? Or even a semi-convincing argument to back that up? Because from everything I’ve seen it’s a whale fishing company with bros playing around with random disjointed tech demos. The closest I’ve seen them do to interesting is their distributed server model for cells in a single environment, but even that isn’t worth a billion dollars in funding.

    Otherwise I’ve got a bridge to sell you.

    • limitedduck@awful.systems
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      23 days ago

      What exists right now is full of jank, but if you played it or even followed the patch to patch development you could see they’re consistently building foundations for a game that is simultaneously:

      • FPS
      • MMO
      • Fully physicalized
      • Physics based
      • Open world
      • High fidelity
      • Fully persistent

      Considering how no game like what SC is supposed to be has come out in the time SC has been in development, it must not be that easy of a game to make.

      I got into SC in December of last year and have seen their progress and have been to play and participate in all of it while only spending 45 USD on the base package. Nothing else is needed to join since all ships eventually come out in game as buyable for in game money and I bought nearly every ship like that.

      CIG certainly sells ships to whales, but to them it’s necessary for their commitment to no publishers or large investors.

    • macniel@feddit.org
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      23 days ago

      Youve got to see the whole picture. With that money they aren’t just developing two games right now but also built up an entire company with several studios, paying Devs and staff. The actual breakdown of Finance they are regularly publishing.

      So tell me, do you know any other game that, when removing all that overhead, was produced by an already established game studio that has the same scope not just content but technical as Star Citizen?

      And yeah their Server Meshing which should hit live end of this year is pretty impressive, a dynamic version coming later so that the Game can spool up and retire new Servers when needed will be the holy grail of MMOs.