The world is ending but here's a side quest - will RPGs ever solve their urgency problem? - eviltoast
  • coyotino [he/him]@beehaw.org
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    9 days ago

    This approach is so common in RPGs it’s like dwarves with Scottish accents; a better question to ask would be whether there’s an RPG that doesn’t do it - one that hurries you up instead?

    I mean…Dark Souls is the obvious answer, but that’s almost a different subgenre of RPG. Dark Souls does have side quests, but they are obscure and often incidental to the main quest. They also skirt this problem by having “time” be a loose concept in the lore - in every game, the world is in the process of slowly ending, in a literal way that fucks up the flow of time.