The world is ending but here's a side quest - will RPGs ever solve their urgency problem? - eviltoast
  • Snot Flickerman@lemmy.blahaj.zone
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    10 days ago

    I feel like FromSoft’s games have a nice solution to this in that generally speaking, the world has basically already ended and you’re fighting through the wreckage to try to pick it up again. Not a viable option for every story, though, of course

    Nier Automata also nailed this specific theme.