The world is ending but here's a side quest - will RPGs ever solve their urgency problem? - eviltoast
    • HelixDab2@lemm.ee
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      8 days ago

      I failed the original game very early on. I’ve heard that lock picking was MUCH harder on the console than it was on PC; it kept getting me killed. And I was just kind of frustrated, put it down, and never picked it back up again.

      …But I loved the history in the little bit I did play.