Remedy acquires full rights to the Control franchise from 505 - eviltoast

Today, on February 28, nearly five years after Control’s initial launch, Remedy Entertainment, the team behind the Alan Wake, Quantum Break, and Control series, released an announcement regarding a deal between them and 505 Games, detailing a full transition to Remedy acquiring full rights to the franchise. While Remedy Entertainment previously developed the game with 505 Games having publishing, distribution, and marketing rights over Control, this latest transaction converts this authority to Remedy, giving them full rights over Control, Control 2, and their upcoming multiplayer game currently under the code Condor.

  • swayevenly
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    4 months ago

    The team behind the Alan Wake, Quantum Break, and Control series…

    Proceeds to leave out Max Payne.

    • Scratch
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      64 months ago

      Funny as hell, it was the most horrible thing I could think of.

    • kingthrillgore
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      54 months ago

      For what it’s worth they are working with Rockstar on remastering Max Payne 1 and 2

      • @dangblingus@lemmy.dbzer0.com
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        14 months ago

        I wonder what folks’ reaction will be. Will they pull a GTA Definitive Edition and fuck it up with a bad AI uprez? Will gamers still feel entertained by a one-note gameplay mechanic? I love MP, but I recently replayed 1 + 2 and they feel quaint by today’s standards. The bullet time thing would be a nifty little tech demo in 2024.

    • @Milk_Sheikh@lemm.ee
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      4 months ago

      Look how they massacred my boy

      As someone who loves the first two Max Paynes, and enjoys the third; the series should be left alone. With the way Max Payne 3 ended, there’s no good way to revive that franchise.

        • @Milk_Sheikh@lemm.ee
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          24 months ago

          Look at the games Remedy have been making since splitting from Rockstar.

          I really enjoyed Control and the Alan Wakes for the plot and narrative decisions. That’s who Remedy have become, story focused with emphasis on world building. MoCap actors, FMV segments, parallel world building via audio logs and journals, etc while keeping the lessons learned from the Max Payne series for the gameplay combat loops.

          All the Max Payne games are mechanics centric; tight gunplay and bullet-time combat. They also have decent-to-solid plots, but I didn’t replay MP2 dozens of times because I wanted the Mona-Max arc’s dopamine hit, nor pathfinding through NYC apartment mazes. Nimble combat against formidable and fair AI is the core part of that series.

          It wouldn’t be what you want it to be, and that’s okay that it’s in the past. Remedy have worked an EU and are leaning into that instead, and have done well consistently.

          • swayevenly
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            34 months ago

            I play Max Payne (2 is my favorite) for the story, characters and game play. They’re all great. I think I disagree with just about everything you’ve said.