How to Play: TOWERS - eviltoast

Originally posted by atomicbob1 on that ‘other site’

Hi there, I’m new here but this is exactly the sub I was looking for. Not a lot of content yet, so I’m going to start adding some in hopes that it gets rolling.

Here are the rules for a game that my kids and I created. I will be creating downloadable assets for this in the future. The cool thing is that you can play this game with as little as one d6 and whatever pebbles you can find on the ground. For a better (or more artistic) experience, you can get quite elaborate. Please let me know if this needs clarification. I think that some visuals might help as well. I’ll update in the comments as soon as I have time.

Towers

A game for two or more players.

Setup:

· Each player has 3 towers (cup coasters work) and 10 markers (bingo chips work). These amounts can be adjusted to change the length of the game.

· Each player has three 6-sided dice.

· Players can place their markers on their towers in any combination they want. Each tower must have at least 1 marker. These markers represent a defensive army.

Gameplay:

Players who still have at least one marker remaining take turns. Each turn has 2 phases.

Phase 1: Reinforce

· The player decides how many of their 3 dice they want to use for reinforcing their towers.

· The player rolls their chosen dice. For each odd number, they add one marker to any tower. For each even number, they add two markers.

· Markers cannot be added to an empty tower.

Phase 2: Attack

· The player uses their remaining dice to attack, and chooses one tower to attack.

· The attacker rolls their remaining dice, and the defender always rolls two dice.

· If the attacker rolls a larger number, the difference between the attacker’s count and the defender’s count is how many markers are removed from the tower.

· When a player runs out of markers, that player is out of the game.

Winning the Game:

When only one player remains with markers on their towers, that player wins.

Example Gameplay:

Player 1 chooses to reinforce with 1 die. They roll a 4, which is an even number. They split two markers between two of their towers.

For their attack phase, they roll their remaining two dice against Player 2’s tower which has 3 markers left.

Player 1 rolls a three and a five (seven points total) and Player 2 rolls a pair of twos (four points total).

Player 1 has more points and the difference between the two player’s rolls is three. Player 2 has to remove 3 markers from the tower that was attacked, which is all that remains. Because it has no more markers, Player 2 cannot add any more markers to that tower.

If that was Player 2’s last tower, they would now be out of the game.