There’s still quite a ways to go, but I’ve already made some notable in-development improvements to the new mining quest area:
- Gold ore is more clustered, and the quantity is guaranteed.
- Level shape is more random-seeming, but more consistent under the hood.
- Room shapes still need a little work though, very open at the moment.
It feels a bit empty now though doesn’t it? Time to add some enemies and hazards!
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