Steam indie hit goes against industry trends, removes all monetization - eviltoast
  • RightHandOfIkaros@lemmy.world
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    1 year ago

    The bigger problem is that this game even had a battle pass and other monetization tactics at all.

    Early Access games should never have a battle pass or cash item shop.

  • Black616Angel@feddit.de
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    1 year ago

    Yeah that’s right! Games like stardew valley, factorio, Terraria, Binding of Isaac, Hades and others could really learn from those brave heroes and finally remove the Battle pass and all the other payed content!

    Edit: /s… Duh!

  • DigitalPaperTrail@kbin.social
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    1 year ago

    Monster Train developer Shiny Shoe is removing all in-game monetization from its Steam Early Access roguelike co-op game Inkbound, citing a change in “industry and player sentiment” as the main reason for the removal.

    So they wanted it, but saw the backlash and how it would affect their longer term outlook. They probably still want to put it back in, if given the chance

  • Destraight@lemm.ee
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    1 year ago

    A game that I never heard of is removing their battle pass, and monetization options. Ok?

  • raydenuni@lemmy.sdf.org
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    1 year ago

    Good change, obviously. Monetizing cosmetics in this game has always struck me as odd. The game’s not ugly, but it’s not pretty enough to sell skins in my opinion.

    If anyone’s curious about the gameplay, Monster Train is a favorite deck builder of mine and Inkbound topped my list of games I was excited about. It exceeded my hopes and expectations and I can’t think of anything else in the co-op space that comes close to the level of coordination and build variety found here. Great 1p as well and it’s progressing beautifully in early access with some excellent redesigns on various systems and new classes.