Epic Games laying off 16% of staff, divesting from assets including Bandcamp, and generally hemorrhaging money - eviltoast

That feeling when you race to the bottom only to eventually… arrive at the bottom.

  • blazera@kbin.social
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    1 year ago

    The heck is going on, youd think theyd be making bank now with Unity driving out so many developers.

    • Renacles@discuss.tchncs.de
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      1 year ago

      They’ve been doing pretty much everything wrong except Unreal and that one time they got lucky with a failed-game-turned-BR-giant.

      Imagine having 2 money printing machines and still being unable to come out with anything good.

        • JelloBrains@kbin.social
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          1 year ago

          The giant BR is likely Fortnite, the Battle Royale part that is the game most people know wasn’t supposed to be the big deal, what is now Save The World was supposed to be the game and BR was just going to be tacked on.

          • blazera@kbin.social
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            1 year ago

            Specifics on the “everything wrong” part. I know about their huge successes with fortnite and unreal, i dont know any specific failures

            • xNIBx@kbin.social
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              1 year ago

              Their reboot of Unreal Tournament failed. And so did their moba named Paragon. Arguably, their Fortnite Save the World also failed. Gears of War Judgement had poor sales for a Gears game though that may have been mostly developed by People Can Fly.

              Generally if we ignore Fortnite and Infinite Blade(a mobile game), their last successful game was Gears 3, from 12 years ago. They basically only have Fortnite, Unreal Engine and the Epic store.

        • Renacles@discuss.tchncs.de
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          1 year ago

          They cancelled a bunch of games like Paragon and Unreal tournament to feed the Fortnite machine, abandoned the main Fortnite mode they had already sold and then started funneling money at the epic store.

          The epic store at this point has been such a huge loss, exclusivity deals alone are worth millions and not even those managed to get them a user base.

          A company with Fortnite’s and Unreal’s income should not be struggling to make a profit.

    • donuts@kbin.socialOP
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      1 year ago

      I’d venture a wild guess that the revenue split business model behind Unreal Engine, and the strategy around spending tons of money to bring people over to the Epic Games Store, are not sustainable. They probably have been generally subsidized by the huge amount of cash that Fortnite has brought in.

      Maybe the Fortnite well has dried up? 2023 has been a strong year for news game releases, and it’s possible that Fortnite has lost some of players’ attention?

      Hard to say, but it’s looking like Unity are not the only ones struggling to keep their business afloat.

      • JelloBrains@kbin.social
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        1 year ago

        I only have played Fortnite because my nephew was big into it for a long time, now that he and his friends are in high school they have quit playing, I don’t know if that’s a big trend, but he tells me it is just not cool to play anymore.

    • Gordon_Freeman@kbin.social
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      1 year ago

      They keep giving away free games each week (they have to pay to the publishers of the games to give away games) yet nobody spend money in the store (I think the average was each user spend like $10 or $15 per year)

      They also keep buying exclusives, a thing that cost money…

      And we cannot forget all the studios and company they have bought, the purchase cost money and their maintenance too

  • technologicalcaveman@kbin.social
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    1 year ago

    Since they bought bandcamp payments have been fucked. Ever since every time someone buys an album it takes 2 or 3 days to reach me. Which is terrible on band camp friday, where all funds go to the artist. Because of the delay instead of getting the entire sale, I get the regular amount. Logins have been breaking, the app has been unstable, and a bunch of smaller issues. They fucked it up.